![]() ![]() By default it will be set to Mod Organizer. Now go into Settings and click the Workarounds tab. In the Arguments box put -applaunch 22330ĥ. In the Binary box, point it at steam.exe (C:\games\steam\steam.exe) Put a name in the Title box (I called it Steam) Now in Mod Organizer, go into the Modify Executables option and do the following: Install blockhead.dll directly into \data\obse\plugins (in the Oblivion folder). Install OBSE directly into the Oblivion folder.ģ. Mod Organizer works with Oblivion, but OBSE scripts and other particular mods (Blockhead), need to be installed to the oblivion directory.Ģ. Generally, utilities designed with Skyrim in mind are hardly compatible with Oblivion, no matter what they creators say, like Nexus Mod Manager for example. This is not a good thing for Oblivion players. On a personal opinion side, I see in the Mod Organizar Page for Oblivion that this version is too obsolete, no longer maintained, and deprecated by the one available at the Skyrim Nexus. If your Archive Invalidation is performed through an external esp or txt file like ArchiveInvalidationInvalidated!.txt, then it's obsolete and deprecated, and not reliable. I don't know how Mod Organizer performs the Archive Invalidation, but with the rest of managers for Oblivion (OBMM, Wrye Bash and NMM), it's a one-time-only procedure. You need advice from Mod Organizer experienced users.Īnyway, in order to be sure that OBSE is actually not working, check the OBSE tester utility. Sorry, matey, but I can't give you further advice. I gave a look at Mod Organizer Nexus Mods page and my goodness, this thing works in a radically different way than Oblivion modding is supposed to work. ![]()
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